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Special Session
Special Session on
Computer VISION for Natural Human Computer Interaction
 - VISION4HCI 2016

27 - 29 February, 2016 - Rome, Italy

Within the International Conference on Computer Vision Theory and Applications - VISAPP 2016


Manuela Chessa
University of Genoa
Brief Bio
Manuela Chessa is a Assistant Professor at Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering of University of Genova, Italy. She received her MSc in 2005, and the Ph.D. in 2009, under the supervision of Prof. S. P. Sabatini. Her research interests are focused on the study of biological and artificial vision systems, on the development of bioinspired models, and of natural human-machine interfaces based on virtual, augmented and mixed reality. She studies the use of novel sensing technologies (e.g. Microsoft Kinect, Leap Motion, Intel Real Sense) and of visualization devices (e.g. 3D monitors, head-mounted-displays, tablets) to develop natural interaction systems, always having in mind the human perception. She has been involved in several national and international research projects. She is author and co-author of 55 peer reviewed scientific papers, both on ISI journal and on International Conferences, of 5 book chapters, and of 2 edited book.
Fabio Solari
University of Genoa
Brief Bio
Fabio Solari received the MSc in Electronic Engineering (1995) and the Ph.D. in Electronic Engineering and Computer Science (1999) from the University of Genoa. From 2005 to 2018, he was Assistant Professor of Computer Science at the Department of Informatics, Bioengineering, Robotics and Systems Engineering of the University of Genoa, and since 2018 he is Associate Professor of Computer Science at the same department. His research activity concerns the study of visual perception with the aim to design novel bio-inspired artificial vision systems and to develop natural human-computer interactions in virtual and augmented reality. In particular, his research interests are related to: (i) neural algorithms for motion and depth estimation, space-variant visual processing and scene interpretation; (ii) perceptual assessment of virtual/augmented reality systems and the development of systems that allow a natural experience and ecological human-computer interactions. He teaches ``Computer Graphics and Augmented Reality'' for the master of Computer Science, ``Software Technologies for HCI'' for the master of Bioengineering, and ``Computer Vision'' for the European Master on Advanced Robotics. He is Member of the Board of the Doctoral Course in Bioengineering and Robotics at University of Genoa, and Member of the Steering Board of the Department. He has participated to several National and European projects.


Nowadays, researchers are working on the development of innovative Human-Computer Interaction (HCI) systems, based on virtual/augmented/mixed reality (VR/AR/MR) techniques. The main goal is to obtain a natural interaction with such systems, thus a HCI that mimics as much as possible real life experience. However, many issues are still preventing to obtain a real natural HCI, mainly due to the fact that there is a gap between efficient Computer Vision techniques and their effective application in VR systems. The scope of this special session is to bring together researchers, from both industry and academia, which present novel and robust Computer Vision techniques to be used to implement effective systems for the natural interaction of the users in HCI systems.

• Depth perception (from stereo and/or other cues) in virtual/augmented/mixed reality environments
• Rendering in virtual/augmented/mixed reality environments
• Misperception issues and undesired effects in visualization devices (e.g., 3D displays, head-mounted displays)
• Ecological validity of virtual/augmented/mixed reality systems and/or human-computer interaction
• Natural human-computer interaction in virtual/augmented/mixed reality environments
• Hand/ face/body recognition and tracking for human-computer interaction
• Action and activity recognition for human-computer interaction
• Eye-tracking for human-computer interaction
• Applications based on 3D displays, smartphones, tablets, head-mounted displays.


Paper Submission: December 4, 2015 (expired)
Authors Notification: December 16, 2015 (expired)
Camera Ready and Registration: December 30, 2015 (expired)


Available soon.


Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.


After thorough reviewing by the special session program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on digital support - and submitted for indexation by The DBLP Computer Science Bibliography, Conference Proceedings Citation Index, The Institution of Engineering and Technology, Engineering Index (EI) and SCOPUS.
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper is given a DOI (Digital Object Identifier).
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library


VISAPP Special Sessions - VISION4HCI 2016
e-mail: visigrapp.secretariat@insticc.org